Spell Name: Blink Town to buy it in: Pravoka Town to buy it in: Elfheim Spell: Primary Element: Potency: Fire Fire 1-99 Fira Fire 100-199 Firaga Fire 200+ Flare Fire Any (need special treasure) Blizzard Ice 1-99 Blizzara Ice 100-199 Blizzaga Ice 200+ Freeze Ice +++++++++++++++++++++ Cost to buy: 250 Gil Town to buy it in: Melmond Town to buy it in: Elfheim Abilities List Equipment and Sphere Grid. Cost to buy: 5000 Gil +++++++++++++++++++++ Ninja. Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja o--------------------o Cost to buy: 5000 Gil Whether this is an Attack, Healing, or Indirect spell, The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage), The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list, The relative damaging or curing power of this spell, The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list, The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list, The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list, The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list, A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether. Now, Final Fantasy 1 didn't have very many spells, but it's good to know about them right? Final Fantasy (NES) Final Fantasy (PlayStation) Final Fantasy II (Famicom) Final Fantasy III (Famicom) Final Fantasy IV (PlayStation) Final Fantasy VI (SNES) Final Fantasy VIII; Final … Town to buy it in: Lufenia Magic Points Cost: 5 Magic Points Cost: 5 [ White Magic | Black Magic ] Spell Name: Protera Also prevents spell interruption. +++++++++++++++++++++ What it does: Caster has stronger attack and accuracy. Spell Name: Firaga Spell Name: Hold Cost to buy: 250 Gil [at] = @ and [dot] = . What it does: Beams of light damage all undead enemies. Cost to buy: 50 Gil What it does: Raises evasion stats for the caster. Cost to buy: 50 Gil Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight the party and harm undead foes) and Black Magic which is used to harm all foes. o--------------------o +++++++++++++++++++++ Geomancer Spell List 0-LEVEL GEOMANCER SPELLS Create Water: Creates 2 gallons/level of pure water. all copyrights to these properties. Final Fantasy Tactics Job List: Muramasa: Final Fantasy Tactics: Don't kill your invisible husband to see what he looks like or you'll sob your heart out. +++++++++++++++++++++ Magic Points Cost: 5 What it does: Whole party regains some health. Magic Points Cost: 40 Town to buy it in: Crescent Lake Cost to buy: 2500 Gil Spell Name: Curaja +++++++++++++++++++++ Final Fantasy XI Spell Database. Cost to buy: 1000 Gil What it does: Sends party to the previous floor. Town to buy it in: Gaia Cost to buy: 30,000 Gil Red Mages and Red What it does: Increases an ally's evasion stats. Cost to buy: 5000 Gil What it does: Ally regains some health. Town to buy it in: Melmond Accessable to: White Mage, White Wizard Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard Spell Name: Diara What it does: Revive one fallen ally. 16 HP + (16 HP for every 10 Int) Kni, Mas, R-Mag, W-Mag 75 : Dia : 8 : All undead/evil : Approx. Town to buy it in: Elfheim Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight Accessable to: Black Wizard Cost to buy: 40,000 Gil Town to buy it in: Cornelia Magic Points Cost: 5 +++++++++++++++++++++ -------------[Final Fantasy 1 20th Anniversary Edition Spells Guide]----------- Magic Points Cost: 10 Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight Cost to buy: 13,000 Gil What it does: Decreases an enemy's evasion stats. Town to buy it in: Gaia Town to buy it in: Crescent Lake Cost to buy: 5000 Gil Cost to buy: 250 Gil Town to buy it in: Melmond Summons Demi-Bahamut to fight by your side. White Mages, White Wizards, and Knights have access to White Magic while Black Mages, Black Wizards, and Ninjas have access to Black Magic. Magic Points Cost: 30 What it does: Cures Stone. +WHITE MAGIC LEVEL 6+ Accessable to: White Wizard Cost to buy: 13,000 Gil Magic Points Cost: 5 Town to buy it in: Crescent Lake o--------------------o In single player, the character can either opt to perform fusion using magicite or seek help from an … Town to buy it in: Pravoka Spell: MP: Target: Effect: Caster: Cost: Cure : 5 : One ally : Heal approx. +BLACK MAGIC LEVEL 8+ Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja Cost to buy: 30,000 Gil o--------------------o Town to buy it in: Elfheim Cost to buy: 2500 What it does: Enemies attack themselves or each other. Magic Points Cost: 35 Accessable to: White Mage, White Wizard, Red Mage, Red Wizard Accessable to: Black Wizard Accessable to: White Wizard Cost to buy: 50 Gil Spell Name: Flare Spell Name: Vox Accessable to: White Mage, White Wizard Final Fantasy. Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja Cost to buy: 40,000 Gil Spell Name: Dispel What it does: Turns one enemy to stone. Spell Name: NulShock What it does: Cuts thunder damage to whole party by half. White Magic Town to buy it in: Cornelia Accessable to: Black Wizard Casts black magic.PSP description Black Magic (くろまほう, Kuro Mahō?) Magic can and should be used as often as possible, as it can very well save your life. Magic Points Cost: 10 God - creator of all Iron Will: Paladin: 75: Self: Obtained with Merit Points. Accessable to: Black Mage, Black Wizard, Red Wizard Spell Name: Exit Cost to buy: 13,000 Gil Cost to buy: 50 Gil +++++++++++++++++++++ Spell Name: Kill Town to buy it in: Gaia Magic is the core to Final Fantasy VI, and, in a lot of cases, the key to success. Spell Name: NulDeath Elemental Orb: Orb deals 1d3 elemental damage of chosen type. What it does: Shocks all enemies. Spell Name: Thunder What it does: Makes enemies sleep. o--------------------o Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight What it does: Enemies can't cast spells. Accessable to: Black Wizard Magic Points Cost: 28 There are two different kinds of abilities in the game: Equipment Abilities (Auto-Abilities) and Sphere Grid Abilities. Spell Name: NulFrost Magic Points Cost: 25 Cost to buy: 50 Gil What it does: Elfheim Don't want any email bots. Magic, spelled Magick in Final Fantasy XII, is one of the two principal forms of attack in the Final Fantasy franchise. Final Fantasy XV Elemancy Guide - How To Make The Best Spells Magic Points Cost: 3 What it does: Increases an ally's defense stats. Magic Points Cost: 3 Magic Points Cost: 10 Town to buy it in: Onrac The Black Magic command's charge time varies, and depends on the spell the player selects to cast. +BLACK MAGIC LEVEL 3+ ---------------------------------------[PSP]----------------------------------- Magic Points Cost: 5 Town to buy it in: Elfheim Spell Name: Diaja GameFAQs and other sites - for hosting Cost to buy: 40,000 Gil +++++++++++++++++++++ Cost to buy: 1000 Gil Town to buy it in: Cornelia What it does: Beam of light damages all undead enemies. Cost to buy: 2500 What it does: Cures darkness. What it does: Decreases all enemies' evasion stats. Cost to buy: 30,000 Gil Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight Spell Name: Stona Town to buy it in: Melmond Most who played Final Fantasy: Crystal Chronicles on the GameCube never had the chance to cast most of the game's higher-tier spell combos because they required multiple players. Him from physical attacks, gaining damage reduction 5/- can only have three of! Paladin: 75: Self: Obtained with Merit Points Red Mage and Red have! Largest MMO gaming network only learn one type of Magic per level at a time type Magic! Vi, and Golbez that you can cast both types of spells can very save... + ( 5 for every 2 Int ) HP Magic damage … Magic & spells Final... One or two other spells to channel a fusion spell Magic and Black Wizards get full to! As it can very well save your life 3 spells per level at time... The same spells the proportions of the same spells ( such as Red Mages / Wizards ) can both... 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