Go sit on the couch and shut up. Talos served the Night Lords Legion as an Apothecary within the Night Lords' 10th Company throughout the Great Crusade and during the dark days of the Horus Heresy, willingly following his gene-father into treason against the Emperor. The Gray is still around, and is the local name for the Shadowfell, but the Black isn't mentioned. A tougher plot hole to work out is, how has no one figured out that full body robes are much better protection in the desert than going borderline-naked? It does not exist in realspace, but in the Labyrinthine Dimension of the Webway. History: The halflings as precursors is no longer explicit fact. Athas.org - conversion for 3.5, scheduled to be complete just after 5e comes out. Three major things tend to be either loved or hated by fans of the game. Thus far, the closest Wizards of the Coast has come to actually adapting the setting over to 5e is a few ideas about how to change over any adventuring paths to Athas, though the design team has repeatedly mentioned they intend to try in the future. "Real" dragons don't exist on Athas, and only the most powerful Wizard/Psionicists with the help of handy forbidden lore could start on this journey to REAL ULTIMATE POWER. Of course plugging this hole is as simple as positing a route for water to be lost from the environment. Sweet shit, it's actually finished! It is normally played indoors with the participants seated around a tabletop. Maybe the Primordials are taking some to be dicks. Unfortunately, author Troy Denning killed off most of them in the series The Prism Pentad, thus giving the campaign setting nothing left to live for. Hey, you remember that bit up at the top where Elemental Shamans summon water elementals for people to drink, since there's (supposed to be) no water left on the planet? As a result TSR brought it out back and shot it while you cried in your mother's arms. Beyond civilized lands everything eats everything. The game has been published by Wizards of the Coast since 1997. Dark Sun is a campaign setting made for AD&D 2nd edition back in '90; there are 3e conversions approved by WotC, but we had to wait until 2010 and 4e for an updated official version. The moons of Ral and Guthay are rich, verdant worlds in their own right, according to astrologers, but beyond the rumored existence of unpredictable "moongates" that allow access to them, nothing more is mentioned. Arkhosia was the last great dragonborn empire in the Points of Light campaign setting. The Gray is essentially the afterlife of Athas; a dreary, endless limbo realm of dismal mists, which serves to blockade Athas from both the Ethereal Plane proper and the Astral Plane. A Plasma Annihilator. The Dragon Kings have been thrown into confusion, grasping for the tedium they so recently lamented. In Dark Sun's case this spawned Athas dot org and its several PDFs updating the setting. Maybe sandtrout are sequestering it underground. The story of Iyanden echoes that of the Eldar race itself. Does the sun not shine in the UV spectrum so sunstroke isn’t a thing? The Lexicanum … *BLAM* Originally, just one of the Dragon-Kings was an actual dragon, formerly Borys of Ur-Draxa. The Dragon Kings have been thrown into confusion, grasping for the tedium they so recently lamented. Depending on who you ask, it's either Athas's "Border Ethereal" or an analogue region for the Astral Plane. Depending on who you ask, it's either Athas's "Border Ethereal" or an analogue region for the Astral Plane. Do the locals all have inherited UV protection? This update uses the standard 3rd edition class lineup, making Templars just Clerics of their respective Dragon King instead of their own class and having Paladins actually exist. Well the thing is, assuming everyone's bladders and sweat glands are functioning properly, this by itself should logically be enough to gradually repair Athas. And yet I fear the worst is yet to come. He was first introduced in the World of Greyhawk D&D setting. There were no gods in Dark Sun’s world of Athas, so priests instead worshiped elemental powers. One notable session ended with one character committing seppuku, one character being killed by another character (who was in turn killed by an enemy), and one character giving up and going back home. Dark Sun is essentially a grimdark post-apocalyptic mix of D&D, Edgar Rice Burrough's Mars series, and Dune ; it's pretty awesome , but immediately proceeds to eschew common sense (unlike Dune). The Apocalypse Stone is an adventure designed for 4-6 characters of level 15 and above. And yet I fear the worst is yet to come. Originally, just one of the Dragon-Kings was an actual dragon, formerly Borys of Ur-Draxa. Fortunately for them, most of their shit can be passed off as psionics. As beloved as it is by the fandom, Dark Sun has... its share of base-breaking lore. Quotes Miniatures Publications Galaxy Games Lexicanum: News. Subscribe Or was it humans. 3rd Edition . This might be because WoTC had learned from the mistakes of Forgotten Realms and so whilst there were changes to 4e, none of them were as setting-breaking as the Spellplague, and many actually regarded these changes as being for the better. The game is set in the world of Athas, a dying planet. Genasi. This might be because WoTC had learned from the mistakes of Forgotten Realms and so whilst there were changes to 4e, none of them were as setting-breaking as the Spellplague, and many actually regarded these changes as being for the better. It's noted that Athas is unusually close to the Elemental Planes, and this is, in part, why the world is so screwed up. They were the Champions of Rajaat, and they and the Sorcerer-Kings are by-and-large one-and-the-same. Plot summary. Athas can actually interact with the Great Wheel, and be reached by Spelljammers, but it's extremely difficult to do so - the whole thing is effectively a sealed zone, as if something trapped the entire pocket of reality inside a locked room. Kinda looks like Barsoom on massive grimdark crack. Athas can actually interact with the Great Wheel, and be reached by Spelljammers, but it's extremely difficult to do so - the whole thing is effectively a sealed zone, as if something trapped the entire pocket of reality inside a locked room. That said, as bodies of water would gradually start to form and grow more accessible (and these would be bodies of actual water, not urine and sweat, as there's a reason Earth's oceans are still composed of water and not prehistoric dinosaur urine), there'd be less and less reason to keep an elemental-summoning shaman around. Also Graham McNeill's Dead Sky, Black Sun from his Ultramarines series has a few chapters that show what life might be like underneath the Dark Mechanicus. The Dungeons and Dragons wiki is dedicated to all things Dungeons and Dragons. This page was last edited on 21 December 2020, at 03:08. Dark Sun is essentially a playable grimdark post-apocalyptic mix of Mad Max, Edgar Rice Burrough's Mars series, and Dune; it's pretty awesome, but immediately proceeds to eschew common sense (unlike Dune). You can unsubscribe at any time. D&D wizards have been around since the very first edition, where they were simply called "Magic Users", and show no sign of disappearing any time soon. Dark Sun is a campaign setting for the Dungeons & Dragons roleplaying game. Fortunately for them, most of their shit can be passed off as psionics. It was, especially for a 4e idea, incredibly well-received, and will probably carry over into any attempts to adapt the setting for 5e. His many titles include the Arch-Lich, the Maimed God and the Whispered One. First reason why this setting is full of win and awesome. A good look into the Dark Mechanicus in the fluff is to read Ben Counter's Dark Adeptus in his Grey Knights series. Amidst all of the fire, flame and fury it is a time, too, of mighty heroes, of bold deeds and great courage. Further differentiating its cosmology, whilst Athas retains connections to the four standard "True" Elemental Planes (Earth/Air/Water/Fire), it only has four Paraelemental Planes consisting of Magma, Rain, Silt and Sun. It will give you a good idea what kind of demented madmen fill the ranks of the dark order. To accomplish this, Dark Sword works with a very select core group of sculptors that includes: Tom Meier , Dennis Mize (RIP), Dave Summers, Jeff Grace, Patrick Keith, Jason Wiebe, Andy Pieper, and Bobby Jackson. This means no gnomes! "They rode their powerfully agile steeds up the sides of the valley, arcing around and down upon the flanks of the Greenskin horde. And of course only the DM could properly portray that shit, moron. (Granted, it was better than giving players literal dragon-god-like power, give the tendencies of the sorts of player willing to commit the atrocities necessary to become a dragon to steal, fuck and kill everything they see including their fellow PCs.). Most/all Sorcerer-kings were/are in various stages of Dragon metamorphosis, i.e. One unusual mechanical change is how it adapted the higher than average ability score generation Dark Sun used and that several of its races were already printed with Level Adjustment: The conversion decided to give everyone Level Adjustment +1, giving the non-LA races (like Human) extra stuff to bring them up to LA +1. The reasoning being the Dragon entered a period of Animalistic Rage. When they level up enough, they usually have an allergic reaction called dragon metamorphosis. Plasma Annihilator . See, first, there was the Thri-kreen, the nomadic mantis-folk introduced in the Monster Manual and the Dark Sun corebook. A new pair of themes, the Elemental Cleric and the Primal Guardian, fill the niches of the Elemental Cleric and the Athasian Druid from AD&D. A lot of people are less than impressed with the revelation that halflings were the precursor race and that Dark Sun became such a fucked up world because one psycho wanted to go back to the days when halflings (and technically thri-kreen) were the only extant race. Nine city-states cling to life in the Tablelands. So much expected in Dark Sun that players are advised to have three backup characters handy at any given time. despite the fact that wearing Female Fantasy Armor in the desert would result in a quick death from sunstroke and dehydration, born into slavery and kill their mums on the way out. Looking across various sources (most prominently "Defilers & Preservers" and "Earth, Air, Fire & Water" for Dark Sun itself) reveals that Athas is connected to only a small handful of planes; the Gray, the Black, and the Elemental Planes. From 1d4chan. But there were no surprises. There is NO metaplot, no timeline advancements, nothing; officially, all Dark Sun 4e material is set at this starting point and it's up to the individual DM to decide what, if anything, has happened since Kalak was killed. No Imperial astronomer of the Dark Sun, Ravenloft and Mystara weren't included, as the first two did not fit with the setting and the Mystara only used the D&D rules, not the AD&D rules. Change is in the air, and change has never come gently to Athas.". The reasoning being the Dragon entered a period of Animalistic Rage. Three Kislevite armies were sent to stop this new menace and all three armies were destroyed. But there were no surprises. Dark Sun is essentially a playable grimdark post-apocalyptic mix of Mad Max, Edgar Rice Burrough's Mars series, and Dune; it's pretty awesome, but immediately proceeds to eschew common sense (unlike Dune). PCs could confront him in DSR4: Valley of Dust and Fire, which Dark Sun fans consider rather difficult, and which itself cautioned that it was meant for Dragon Kings parties over level 21. weight : 130–225 lbs. Templars are a social and sometimes adventuring class for Dungeons & Dragons native to the Dark Sun setting. Three major things tend to be either loved or hated by fans of the game. Most of the less-popular generic fantasy races were exterminated a long time ago, good riddance! Until recently, they were ruled by powerful Sorcerer-Kings, both tyrants and protectors. You can unsubscribe at any time. Dray went from an obscure race hidden in one module to being mentioned in the core, although mechanically they're just reskinned Dragonborn. Dark Sun is a campaign setting made for AD&D 2nd edition back in '90; there are 3e conversions approved by WotC, but we had to wait until 2010 and 4e for an updated official version. Above information refers to the Original version of the setting; in the Revised version, the Illusionist was removed and the Druid was bumped to maxing out at level 16. It didn't work. Explore the Legends. As beloved as it is by the fandom, Dark Sun has... its share of base-breaking lore. Dray went from an obscure race hidden in one module to being mentioned in the core, although mechanically they're just reskinned Dragonborn. It is true that, occasionally, another city would be swallowed by the wastes. Dark Sun is a campaign setting made for AD&D 2nd edition back in '90; there are 3e conversions approved by WotC, but we had to wait until 2010 and 4e for an updated official version. Dungeons & Dragons (abbreviated as D&D) is a paper-and-pencil role-playing game (RPG).1 Gary Gygax and Dave Arneson created Dungeons & Dragons in the year 1974. And there was Much Rejoicing. In Dark Sun's case this spawned Athas dot org and its several PDFs updating the setting. Arkhosia was the last great dragonborn empire in the Points of Light campaign setting. Co-creator of 5th Edition and creative lead designer Mike Mearls has stated that he's pretty much converted Dark Sun to 5th, even if only for an office campaign. So the rate of repair would get slower and slower as time went on, possibly completely plateauing before the job was finished. Most/all Sorcerer-kings were/are in various stages of Dragon metamorphosis, i.e. One unusual mechanical change is how it adapted the higher than average ability score generation Dark Sun used and that several of its races were already printed with Level Adjustment: The conversion decided to give everyone Level Adjustment +1, giving the non-LA races (like Human) extra stuff to bring them up to LA +1. The world is so fucked up it makes Mad Max's setting look like a hippie paradise. It is true that the Dragon Kings amused themselves with their petty wars, rattling sabers to punctuate the passing of ages. A huge blizzard, summoned by Katarin the Ice Queen, struck the advancing gr… It is a tale of greatness squandered through hubris, of valour subverted by arrogance and, perhaps, of a renaissance of glory yet to come. Mar 27, 2016 - Like many others I was completely blown away by Mad Max: Fury Road, and this thread convinced me that I needed to do some post-apocalyptic car gaming. Which gave rise to the most common-sense Dark Sun rule ever, via the rulebook Dragonkings, where a 25th level Dragon, if you were lucky/good enough to make it that far and survive a series of spells that had an outright chance to kill you, WAS COMPLETELY TAKEN OVER BY THE DM UNTIL LEVEL 30. (Granted, it was better than giving players literal dragon-god-like power, give the tendencies of the sorts of player willing to commit the atrocities necessary to become a dragon to steal, fuck and kill everything they see including their fellow PCs.). Well the thing is, assuming everyone's bladders and sweat glands are functioning properly, this by itself should logically be enough to gradually repair Athas. Maybe water from elementals eventually drifts back to the Elemental Chaos. The Dark Eldar, referred to as the Drukhari in the Aeldari Lexicon, are the forsaken and corrupt kindred of the Aeldari, an ancient and highly advanced alien race of fey humanoids.. Their armies, like their Craftworld Aeldari counterparts, usually have the advantages of mobility and advanced technology, though they are often lacking in resilience and numbers. Dark Sun is essentially a playable grimdark post-apocalyptic mix of Mad Max, Edgar Rice Burrough's Mars series, and Dune ; it's pretty awesome , but immediately proceeds to eschew common sense (unlike Dune). PCs could confront him in DSR4: Valley of Dust and Fire, which Dark Sun fans consider rather difficult, and which itself cautioned that it was meant for Dragon Kings parties over level 21. 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